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Here is a selection of  XR games, apps & on location experiences I have worked on:

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Factory42

UNEARTHED VR

Technical Design | Narrative Design | Level Design | Systems Design

Embark on a fantastical journey through the vibrant ecosystems of the Amazon and Tongass with Unearthed. Prepare to be whisked away on a funny, narrative-driven adventure. Unearthed is an impactful experience grounded in scientific research which has been modelled on the food chain within two distinct biomes. This virtual world reflects the real and incredible world of plants, animals, and ecosystems; empowering you to learn through play. Guiding you through this immersive journey are two quirky robot companions, Hazzi and Penni, voiced by Richard Ayoade and Sian Clifford. Together, they'll assist you in unravelling the wonders of nature as you strive to rescue the esteemed Professor, portrayed by Indira Varma, and ultimately, save the world!

 

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  • Working closely with the design lead and creative director to research and ideate potential biomes, animals and game mechanics to be used throughout the game

  • Helping direct the art and code teams for assets and mechanics needed

  • Designing levels and greyboxing in Unity

  • Creating code for interactions

  • Implementing gameplay mechanics and node based narrative

  • Triggering audio and VFX

  • Producing references, documentation and storyboards

  • Script writing

 

Meta

The Temple of Invention AR

Lead Design | Level Design | Narrative Design | Animation

A location based AR experience at the Smithsonian Museum of Art in Washington DC, in partnership with Smartify and AT&T.

Immersing audiences in the history of the Old Patent Office Building, allowing them to discover hidden stories, inventions and historical figures that reveal America's innovative history.

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  • Conducting research on the Patent Office theme and how it could work in the space

  • Working closely with the UI designer to design a navigation system to help guide audience members

  • Created the Game Design Document (GDD)

  • Producing references, documentation and storyboards

  • Directing the art and code teams for assets and mechanics needed

  • Greyboxing and designing audience flow

  • Designing solutions for multiple audience participation

  • Implementing gameplay mechanics

  • Triggering audio and VFX

  • Helping to direct the voice over sessions

  • Sound Design

AT & T
Smithsonian
Smartify
Factory42

Landscapes Reimagined AR

Game Design | Game Development | Animation

An AR app for Apple App Store in partnership with Tate and the Shanghai Art Museum that allows the user to experience art in a whole new way from their own livingroom.

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"Place the artworks in your own space and watch them transform into beautiful animated worlds. Collect objects within them and use those details to create new images and landscapes of your own to save or share. Artists include Dong Qichang, Yun Shouping, Dai Benxiao, John Singer Sargent, Paul Nash and John Constable. Landscapes Reimagined invites you to explore famous paintings and create your own art in augmented reality"

 

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  • Implementing gameplay mechanics

  • Animating 2D and 3D assets

  • Triggering audio and VFX

  • Creating code for interactions

  • Working closely with the art team to ensure 2D assets were optimised for mobile

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Tate
Shanghai Museum

More Projects

Chaos MR

XR Hackathon Winner

Game Designer

Chaos explores physicality and presence in service of enhanced social activity - in a way that is only possible through Mixed Reality. We set out to create an active and, well, chaotic co-located multiplayer game, in which your physical space turns into a mythological battleground.

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  • Ideating a concept for a co-located multiplayer mixed reality game

  • Gameplay flow

  • Conducting research on the Ancient Greek theme and how it could work in the space

  • Producing references, documentation and storyboards

  • Prototyping in Unity​

Augmented Heritage MR

Lead Design | Narrative Design | Level Design

A prototype for a mixed reality location based experience bringing history to life in a historic setting designed to use passthrough for the Meta Quest Pro.

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  • Conducting research on the historic theme and how it could work in the space

  • Producing references, documentation and storyboards

  • Implementing gameplay mechanics

  • Triggering audio and VFX

  • Greyboxing and designing audience flow

  • Script writing

  • Helping to direct the voice over sessions

  • Sound Design

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Historical Immersive Experience MR

Lead Design | Narrative Design | Level Design

Working with a well known cultural charity to create a concept for a mixed reality location based experience bringing history to life in a historical setting through VR on the Meta Quest 3.

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  • Conducting research on the historic theme and how it could work in the space

  • Producing references, documentation and storyboards

  • Greyboxing and designing audience flow

  • Designing solutions for multiple audience participation

  • Script writing

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TBC
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