

The Brief
Create a compelling interactive experience that drives audiences to fully explore the space when visiting the Smithsonian American Art Museum, to be launched in conjunction with the renovation of the US Patent Office and Smartify’s audio tours.



My Role
Lead Design | Level Design | Narrative Design | Animation
I worked as the lead designer on the Temple of Invention; an on-location AR experience. I worked closely with the creative director and producer to create a compelling AR experience that immerses the user in the history of the Old Patent Office building through engaging narrative and gameplay whilst encouraging exploration of the space. I helped create the concept for the idea and how it would be best executed in the space and location, directing the art and code team for mechanics and assets needed. I learned a lot through the design of this project; the location and space presented particular challenges that required the design thinking to be adapted throughout. I also learned a lot about American history and innovation!
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Conducting research on the Patent Office theme and how it could work in the space
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Working closely with the UI designer to design a navigation system
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Created the Game Design Document (GDD)
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Producing references, documentation and storyboards
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Directing the art and code teams for assets and mechanics needed
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Greyboxing and designing audience flow
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Designing solutions for multiple audience participation
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Implementing gameplay mechanics
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Animating 2D assets in Unity
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Triggering audio and VFX
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Helping to direct the voice over sessions
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Sound Design
Storyboards
I sketched a number of concepts and storyboards across the project to help illustrate the design ideas as well as level flow and narrative to commicate the design vision clearly with the art and code teams




Layout
Greyboxing in Unity and using the floorplan to plan the layout and audience flow of the experience - the design was required to be flexible to address particular challenges we faced due to the location and space



Unity
Working in engine to implement gameplay, animations, VFX and SFX



