top of page

Fresh Do

SPLASH.png

XR Hackathon London 2024 Winner

Social Gaming Category First Prize

Playthrough_2.png
Playthrough.png
Playthrough_3.png

Prototype

My Role:

Game Designer

CHAOS explores physicality and presence in service of enhanced social activity - in a way that is only possible through Mixed Reality. We set out to create an active and, well, chaotic co-located multiplayer game, in which your physical space turns into a mythological battleground.

​

As the game designer on the project I helped ideate a concept for a multiplayer co-located game that would work for up to 4 players in the same space playing together through the power of mixed reality. We wanted to bring social gaming into an XR environment in a way that hadn't really been done before. Due to the time sensitive nature of the Hackathon I steered the design to be achievable in the time with potential to expand upon it in the future. I'm super proud that our team, Fresh Do, achieved what we did and won first prize and look forward to where we can take CHAOS next!

​

  • Ideating a concept for a co-located multiplayer mixed reality game

  • Gameplay flow

  • Conducting research on the Ancient Greek theme and how it could work in the space

  • Producing references, documentation and storyboards

  • Prototyping in Unity

DSC03000.jpg
DSC02907.jpg
DSC03055.jpg

Storyboarding

I sketched a number of concepts and storyboards across the project to help illustrate the design ideas as well as level flow and narrative to commicate the design vision to the rest of the team

XR Bludles.png

Prototyping

Prototyping the interactions and mechanics in Unity

010_LaurenScreen_Unity.jpg
Chaos_Prototype.png

Development

Some documentation of CHAOS in development

002_Notes.jpg
012_Screen&James&Katie.jpg
007_KatieOTS_Design.jpg
015_MimiXR.jpg

Gameplay

Snippets of the prototype in practice

bottom of page